
When the game promised me 18 seconds for a match, reality said more like 20 minutes, and instead of a match my one friend who came with me to help shorten queue times would get bored and want to do something else.
ROLLER CHAMPIONS OPEN BETA FREE
Despite being free to play and having cross play on by default, matches in Roller Champions are incredibly hard to come by. But this, of course, plays into its big problem: Oh, Multiplayer Games By gaining more Fans, you’ll supposedly unlock higher tier arenas. As the tutorials mention, every match rewards XP in the form of Fans. I should point out that this isn’t the only arena in the game. At least with the skate park they illustrated its use as being what you do to jump over steep inclines- in the stadium there’s no apparent use for the feature. I mean, from what I played I literally see no point in jumping. Compared to the skate park where you’re given the tutorial, the stadium feels much less complete- the addition of extra features to help you build speed would have been great, instead it just feels like a single corridor where the spiciest maneuver you’re going to pull is being on a slight incline. The first stadium the game gives you is incredibly dull- a simple oval-shaped stage with curved walls. That being said while the mechanics of how you skate are interesting, the implementation is not. Since there’s no rule that you have to go in any one direction, you could hypothetically ride the U-shaped tracks to build more speed before you make your attempt on the ball. The game has rules about how you build speed- you Pump while you’re going downhill to build up speed, and release the button just right since pumping on flat or steep ground ultimately slows you down.

Skating itself is what I’d call “just the right level of complication”. Follow a really fun ruleset- of the games I played, I found that enemy teams just weren’t prepared for coordinated plays- having one dedicated striker while someone else runs defense is incredibly strong, since you can just use the game’s tackle system to block anyone daring to come near your striker so you can build up those points.īetter yet, there was an aerial element too- you can, in fact, jump, and you have a separate button for an uppercut to similarly catch players who jump, not unlike in titles like Street Fighter.
